![]() ![]() I served the same role when we rented a multi-bedroom house in New Hampshire for five (!) families it made sense for one person on our side to communicate with the owner so he didn't have to field questions from all of us. He also dealt with re-booking flights when one of ours got canceled. While he shared reservation confirmation numbers and the itineraries with all the adults, he was the person who corresponded with the property when any of us had questions. For my extended family's most recent trip to the Riviera Maya, my husband booked the resort (after presenting three good options to the other families for a vote), and then booked our flights. But unless you're heck-bent on one specific spot or resort, start going with the flow early in the game, because once you're on vacation with several other adults and children, surely there will be some instances where you'll need to be flexible.ĭelegate one main organizer/point-person. If there are some deal-breakers on which you insist (i.e., the hotel must have a pool, or you must have your own private bathroom in the condo), make your needs/wants known. With multiple families involved, it's likely you're not going to choose a destination that is top-choice for everyone. Start compromising early on in the process. It's a win-win for everyone.Īfter a handful of these types of vacations with extended family, as well as a few New England getaways with my college friends and their kids, I've compiled some tips for planning and executing your own multifamily vacation. In other words, the more kids on the trip, the less this mama has to entertain. ![]() In the 14 years that have passed, we added more kids to our families,and all six of the Williams cousins (now teens) have had a blast together making their own adventures in and out of the water on family trips to all-inclusive resorts in Mexico and houseboating on Lake Powell. Quickly I discovered how incredibly awesome it is to travel with other families: Not only did we have built-in adult babysitters when my husband and I wanted some alone time, but my daughter had instant playmates!īack then, “playing” entailed the older kids entertaining Kaylin with simple beach toys. When my daughter, Kaylin, was just 8 months old, we flew to Maui for a week's vacation with my mother-in-law and my husband's siblings and their young children. By Kara Williams, on FebruHow to plan a multifamily vacation ![]()
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![]() ![]() Hyperspin Wheel Art Mame Pdf Manuals Ándīasically, you cán now point tó a folder fuIl of fiIes such ás pdf manuals ánd it will cópy and rename thém into the correctIy structured folders ánd rename the fiIes to whatever yóu want. Specifically designed fór collaborative efforts viá cloud sérvices, but can aIso be used individuaIly with local foIders only.īasically, it parsés info from ány 3 files, puIls a specified fieId for gameimage namés in your asséts folder then présents a GUI tó compare and mové around images matchéd to the gamés between 3 folders.Īs it réquires the files tó be put intó a very spécific folder structure tó do it ón a mass scaIe was tedious. Much more fIexible and powerful sée changlog. Thanks for yóu time) Any quéstions, just ask. I have uséd it many timés on my ówn real setup. I have incIuded lots of heIp screens to gét you along tó the completion withóut error. I created thé prógram in such a wáy that everything yóu do up ánd until the finaI Copy to ReaI HyperSpin does nót affect your buiId whatsoever. I have incIuded 5 themes but more are coming and are very easy to install. I basically créated a program thát after you seIect the Theme yóu want across yóur system it doés all the hárd work for yóu. Once I hád done this l realised that tó implement it intó your system wás a copy ánd paste nightmare ás the SpecialArt foIder is required ón a per systém basis. The Special Art C was Gener art and this now changes depending on the genre and is displayed in the upper right location.Īll of this artwork is like a large overlay on top of your normal HyperSpin experience. I created SpeciaI Art B which ended up béing animated buttons ón a per controIler basis.eg Xbóx360 or Playstation. What I did is create artwork for Special Art A which ended up being like the frame. So what is it and why do I need it Special Art is already pre-built into HyperSpin.Īfter speaking tó several friends ón here I gót the idea thát as the artwórk was SWF fiIes I could rémove the originaI stuff and créate new stuff ánd take it tó a whole néw level. Hyperspin Wheel Art Mame Pdf Manuals Ánd.Hyperspin Wheel Art Mame Windows 7 Boot Updater. ![]() ![]() ![]() 交易: EXFOLIATING BODY WASH CLOTH EXFOLIATING BACK SCRUBBER EXFOLIATING BODY SPONGE FINAL PLACE OF DELIVERY OCTRI CREATIVE DESIGN AND ENGINEERING 13949 RAMONA AVENUE SUITE E CHINO CA 91710 TEL NO 6 CONTACT ROY 交易: FACIAL BRUSH BATH BRUSH COSMETIC BRUSH SMALL PAPER CARD LOOFAH BODY WASH CLOTH 交易: G FACIAL MITT EXFOLIATIN G BATH CLOTH EXFOLIATIN G BODY WASH CLOTH MASK REMOV ER SPONGES 2PK EYE MASK A STD 100POLYESTER BATH PUFF WITH WOODEN HANDLE THIS SHIPM ENT CONTAINS NO WOOD PACKING MA TERIALS 53 MR CODE AS FQFP 1 AMS SCAC A SFN AMS PP HBL NGB22 064761 XEMAIL CU SNGBASFASIANET ANIMAL PRINT EYE MASK 100POLYESTER FACIAL BRUSH NATURAL BATH SPONGE NET BATH SPONGE 2PK EXFOLIATING BATH GLOVE GLITTER MESH SPONGE 50G FACIAL SCRUBBER (The prefix eco- (エコ) indicates that it creates less pollution because it can be used without soap or detergents.推荐: 近两年采购body wash cloth共1笔记录,占该司近两年3311笔总交易的0.03%。
![]() ![]() I'm getting semi-random segfault using Psychopy. For more, see CONTRIBUTING.mdĪnd the developers documentation at #404 Code Status To contribute, please fork the repository, hack in a feature branch, and send a The entire application and library are written in Python and is Simple graphical user interface called Builder, or write your experiments in To meet these goals PsychoPy provides a choice of interface - you can use a able to run experiments in a local Python script or online in JavaScript.It aims to provide a single package that is: When variables are involved, and that compile-time calculation isn't possible, perhaps we just delay that calculation from compile time to runtime, by passing a list of possible candidate max times rather than a single value. That is, the current getMaxTime function seems to cycle through all the components to work out the maximum absolute time. for a routine where we have several stimuli, some defined with a literal end time, another with a variable, and another with a start time plus a duration: while t < max(3.0, fixation_dur, 1.0 + stim_dur). replace the literal value in something like while t < 3.0 with a max(). My rough idea is that we simply replace the fixed literal value for the while test. a third option, which is basically just (hopefully slightly) modify what we currently do. I guess I was thinking that we could retain the decision making at compile time, and the same while vs for code structure. The key function in determining whether non-slip timing will be applied is getMaxTime() in routine.py: I've tested this by manually editing scripts which have just a single duration specified, but things would naturally get more involved when dealing with multiple components, some or all of which might have variables in their duration or time fields. if duration, time, or frameN is specified with a variable name, that variable name should be treated just like a literal value in constructing an expression for the total duration of the routine. when durations or end times are unspecified or contingent on a condition?) i.e. ![]() Would it be possible to disallow "non-slip" timing only when it is actually impossible (e.g. an fMRI acquisition sequence, or presenting words in time with an audio track playing in the background), and the absence of non-slip timing very quickly accumulates apparent errors over anything more than few repetitions. This sort of requirement (of consecutive trials of variable but deterministically-specified duration) is crucial in any task that requires staying in sync with some specified timeline (e.g. But if the generated non-slip version of the script is manually edited, with the variable name simply replacing the literal 1.0 value, it will run perfectly well and finish exactly at 60 s. The total duration should still be 60 seconds, but now the actual performance will run slightly longer than that, as non-slip timing will not be applied, due to the stimulus duration being specified as a variable. But let's say the design requires the duration to vary across trials pseudo-randomly (20 trials each of 0.5, 1.0, and 1.5 seconds). Non-slip timing will be applied, and the loop will run for almost exactly 60 s. Let's say a routine contains a single stimulus with a duration of a constant 1.0 seconds, expressed as a literal value of 1.0, in a loop that runs 60 times. This can be demonstrated by editing a generated non-slip timing script to use a variable to specify trial duration. Therefore, the value of that variable could be used in place of a literal value with no issue at all. This is despite the fact that even if the value of that variable is not known at the time the script is generated, it will be known at runtime, before the routine begins. if the duration of any of the stimuli within a routine is defined by a variable rather than a literal numeric value, then non-slip timing is not applied. However, deciding which routines are eligible for non-slip timing is currently overly strict. because it is dependent on a participant response), then that form of timing can not be used, and the routine is coloured red: If the duration is not known in advance (e.g. At the moment it makes a distinction between routines whose duration is known "at compile time", which get non-slip timing applied (and the cherished green routine icon in the flow panel). Apologies for the length of this, but it might be useful to provide context for the problem to then explore how it might be resolved.īuilder has a long-standing issue that leads to unnecessary accumulation of timing errors across consecutive trials. ![]() ![]() ![]() Gotham Knights will be available on PC, PS5, PS4, Xbox Series X / S, and Xbox One on October 25th.Īre you looking forward to this launch? Let us know here on our socials or in the comments section. The new game under development, unlike Gotham Knights, is part of the Arkham canon. Rocksteady, the Arkham series’ principal developer, is currently working on a new game Suicide Squad Kill the Justice League. However, Gotham Knights is very much its own game. Both games revolve around Batman being taken out of action. The ending of Arkham Knight and the beginning of Gotham Knights have some similarities. The tale of the game takes place in its own world, apart from the Arkham games. The long-awaited follow-up Batman game from. As far as we know, Batman will not be a playable character in the new game. Gotham Knights will be released on October 25, 2022, on PC, PS4, PS5, Xbox One, and Xbox Series X. Will Gotham Knights be a sequel of Batman: Arkham Origins?ĭespite the fact that WB Montreal worked on Batman: Arkham Origins and various other Arkham franchise tie-ins, Gotham Knights will not be a sequel to Arkham Knight. Suit up for an all-new adventure on 10.25.22. later revealed that Gotham Knights would be coming on. Gotham Knights will officially launch on October 25, 2022, as announced on the official Twitter account. After delaying the game to an ambiguous '2022' window last year, in order to 'deliver the best possible experience for players', Warner Bros. The creators cited a need for “additional time to offer the best possible experience for players.” The developers of the game postponed the release date to an unannounced date in 2022 early last year. The developers originally announced in August 2020 that the game would launch in 2021. Some were even concerned that it wouldn’t happen in 2022 after all, as the game would plainly require a significant amount of time to complete and polish. The developers postponed the game’s release several times and have been quiet about it for quite some time. While they are investigation Batman's mysterious disappearance, they. Therefore, his previous proteges (Robin, Nightwing, Batgirl, and Red Hood) must rise to the challenge of battling his renowned adversaries.įans have been wondering when the game would be released. The game is based on characters Nightwing, Batgirl, Robin, and Red Hood who must fight to save Gotham City after Batman's death. The game will depict a Gotham City in which Batman is no longer active. ![]() The same studio also created Batman: Arkham Origins, the prequel to Rocksteady’s hugely popular Batman action-adventure series. Warner Bros Montreal is the creator of this new DC Comics-inspired video game. The developers of Gotham Knights have announced the game’s release date, with the new Batman-related game set to hit stores by the end of the year. ![]() ![]() ![]() Trigger Comparator: The comparator's positive input is connected to voltage divider's lower reference, and the comparator's negative input is connected to TRIGGER.Threshold Comparator: The comparator's negative input is connected to voltage divider's upper reference voltage, and the comparator's positive input is connected to THRESHOLD.When CONTROL is driven, the upper reference voltage will instead be V CONTROL and the lower reference voltage will be 1⁄ 2 V CONTROL.When CONTROL is not driven, this divider creates an upper reference voltage of 2⁄ 3 V CC and a lower reference voltage of 1⁄ 3 V CC.CONTROL is connected between the upper two resistors, allowing an external voltage to control the reference voltages: Voltage Divider: Between the positive supply voltage V CC and the ground GND is a voltage divider consisting of three identical resistors (5 kΩ for bipolar timers, 100 kΩ or higher for CMOS) to create reference voltages for the comparators.The internal block diagram and schematic of the 555 timer are highlighted with the same color across all three drawings to clarify how the chip is implemented: Low-power CMOS versions of the 555 are now available, such as the Intersil ICM7555 and Texas Instruments LMC555, TLC555, TLC551. Thus, the full part numbers were NE555V, NE555T, SE555V, and SE555T. These chips were available in both high-reliability metal can (T package) and inexpensive epoxy plastic (V package) form factors. The NE555 parts were commercial temperature range, 0 ☌ to +70 ☌, and the SE555 part number designated the military temperature range, −55 ☌ to +125 ☌. Variants available included the 556 (a DIP-14 combining two complete 555s on one chip), and 558 / 559 (both variants were a DIP-16 combining four reduced-functionality timers on one chip). It was Art Fury (marketing manager) who thought the circuit was gonna sell big who picked the name '555'." Design ĭepending on the manufacturer, the standard 555 package incorporated the equivalent of 25 transistors, 2 diodes, and 15 resistors on a silicon chip packaged into an 8-pin dual in-line package (DIP-8). ![]() However, in a recorded interview with an online transistor museum curator, Hans Camenzind said "It was just arbitrarily chosen. ![]() Several books report the name "555" derived from the three 5 kΩ resistors inside the chip. The 555 timer was manufactured by 12 companies in 1972, and it became a best-selling product. The 9-pin version had already been released by another company founded by an engineer who had attended the first review and had retired from Signetics that firm withdrew its version soon after the 555 was released. This revised version passed a second design review, and the prototypes were completed in October 1971 as the NE555V (plastic DIP) and SE555T (metal TO-5). The design change decreased the required 9 external pins to 8, so the IC could be fit in an 8-pin package instead of a 14-pin package. A few days later, Camenzind got the idea of using a direct resistance instead of a constant current source, finding that it worked satisfactorily. Assessed to be without error, it proceeded to layout design. The first design for the 555 was reviewed in the summer of 1971. Camenzind's idea was originally rejected, since other engineers argued the product could be built from existing parts sold by the company however, the marketing manager approved the idea. Camenzind proposed the development of a universal circuit based on the oscillator for PLLs and asked that he develop it alone, borrowing equipment from Signetics instead of having his pay cut in half. Signetics subsequently laid off half of its employees due to the 1970 recession, and development on the PLL was thus frozen. He designed an oscillator for PLLs such that the frequency did not depend on the power supply voltage or temperature. In 1968, he was hired by Signetics to develop a phase-locked loop (PLL) IC. ![]() The timer IC was designed in 1971 by Hans Camenzind under contract to Signetics. ![]() ![]() ![]() Warming: It is important to point out that, emptying the Trash will instantly wipe off DEVONnote 2.8.7 as well as other files you’ve thrown into the Trash, and that this act is irrevocable, so make sure you haven’t mistakenly deleted anything before emptying the Trash. In any case you cannot move DEVONnote 2.8.7 to the Trash or empty the Trash, try holding the Option key as you choose Empty Trash from the Finder menu, or reboot your Mac and try it again later. Some apps installed using the Mac package installer will prompt you for a password when you try to move it to the Trash. Most 3rd party apps can be smoothly uninstalled in that way, but you cannot delete built-in apps by doing this. This drag-to-delete method works in all versions of Mac OS X. Right click the Trash icon and select Empty Trash option to start the uninstall.Drag DEVONnote 2.8.7 to the Trash (or right click on it and then select Move to Trash option).Open up the Finder, click Applications on the left side, and then select DEVONnote 2.8.7.Option 1: Drag DEVONnote 2.8.7 icon to the Trash If DEVONnote 2.8.7 cannot be quit normally, you can select the app in Activity Monitor, click the large red “Quit Process” button in the left corner and click Force Quit button in the pop-up dialog. To deactivate an app, right click its icon in the dock and select Quit option (or choose DEVONnote 2.8.7 > Quit DEVONnote 2.8.7 on the Menu bar).Īlso, you can access the Activity Monitor (located in /Applications/Utilities/ folder), and see if there is any background process pertaining to the app. Prior to the removal of DEVONnote 2.8.7, you should first log into your Mac with an administrator account, and turn DEVONnote 2.8.7 off if it is running. In this post we will discuss the following questions: (1) What is the correct way to uninstall DEVONnote 2.8.7? (2) How to ensure all its accompanying components are removed safely? And (3) is there a shortcut for both Mac novices and experts to take to accomplish DEVONnote 2.8.7 removal effortlessly? Conventional Steps to Uninstall DEVONnote 2.8.7 for Mac Even for the experienced users, they may also get lost when trying to uninstall a problematic, stubborn or even malicious application. In the latter case it is quite necessary to clean out those junk files from your Mac for complete removal.įor some novice users, they may have no idea how to remove DEVONnote 2.8.7 in a proper way. These vestiges can be very small in size, thus leaving them alone may not affect your Mac performance, yet they can also be a large chunks of useless files that occupy a large portion of your hard drive space. However, a fact is often neglected that, even the stand-alone software may might still leave its configuration and preferences files on multiple system directories after you carry out a basic uninstall. ![]() Generally speaking, most Mac applications are separate bundles that contain the executable and any associated resources for the app, and therefore users can easily remove any unwanted software (if they are installed properly) from their Macs. In normal cases Mac users just need to simply drag and drop the target app to the Trash and then empty the Trash to perform the standard uninstallation. Uninstalling applications in macOS/Mac OS X is quite different from that in Windows operating system. Things you should know about Mac app removal: How to uninstall DEVONnote 2.8.7 on Mac computer? If you encounter problem when trying to delete DEVONnote 2.8.7 as well as its associated components, read through this removal tutorial and learn about how to perfectly remove any unwanted applications on your Mac. Remove DEVONnote 2.8.7 effectively - Mac Uninstall Guide ![]() ![]() Convenient tags navigation with tracking their placements in frames and sprites.Grouped showing mode for multiple items in decompiled class.Unique SWF Replacer: edit SWF files replacing lines, images, sounds, colors, gradients and more!.Export shapes, images, sounds, morphs and texts into FLA.Extract sounds, images, videos, shapes, frames, morphs, fonts, texts, buttons, sprites and ActionScripts with a single click.Intellectual preview of decompiled SWF elements.Easiest and fastest one-click decompilation.Export Flash Video into AVI and other playable formats.All Flash versions supported for decompilation (converted FLA files are editable starting with Flash MX).Here are some key features of "Flash Decompiler Trillix": You can also convert Flex files back into Flex projects in case your SWF files were built in Flex.įlash Decompiler Trillix is a handy, powerful SWF to FLA converter that will enable you to easily decompile Flash movies. With Flash Decompiler Trillix you can export Flash Video to AVI, MPEG, FLV and FLA, save sounds as WAV or MP3, images as PNG, JPEG and BMP, and texts as RTF, TXT and HTML. The following SWF elements can be extracted directly to your hard drive with an ease of one click: sounds, images, videos, shapes, frames, morphs, fonts, texts, buttons, sprites and ActionScript. ![]() It features multi-window interface that allows working with and comparing several SWF files at a time and lets you fully examine the detailed tags structure of a SWF file with its unique Dump View option. Is useful when you need to set some additional FLA options, like FLA format versionįlash Decompiler Trillix is a powerful SWF to FLA converter with the ability to decompile Flash files, extract SWF elements to multiple formats and edit SWF files (texts, hyperlinks, images and more) without SWF to FLA conversion.įlash Decompiler fully supports Flash 5, 6, 7, 8, 9, 10 and Flash CS5.
![]() ![]() To ease our computation, we can use tools like ipcalc or subnetcalc for IPv4 subnetting. The calculation of subnet involves a few mathematical rubrics behind the screen. Also, the available IP space is divided into five different classes as tabulated below. The subnet numbers help to decide the network and host parts of the IP. IP addresses are broken into two parts, network, and host addresses for creating sub-networks. To check the live status of the remote device, we can do an ICMP probing to that IP using the pingĬommand: ping -c 1 PING (142.251.36.46) 56(84) bytes of data.Ħ4 bytes from (142.251.36.46): icmp_seq=1 ttl=116 time=247 ms These IP addresses can either be configured manually or automatically obtained through a DHCP server. The format is known as dotted quad notation. For instance, has an IP address of 141.251.36.46. It uses a 32-bit network addressing schema that further splits into four 8-bit numbers known as octets. The first major version of Internet Protocol (IP) is version 4 (IPv4). Now, let’s get into the nitty-gritty of both architecture and its comparative analysis. However, if we run an isolated local network infrastructure, we can assign numbers according to our preference. The IANA manages the IP address ranges for networks/sites that connect to the Internet. ![]() The Internet exists today because of this unique addressing pattern. It is mostly used with network transport protocols, such as TCP and UDP. The Internet Protocol (IP) is a set of rules that specifies addressing and routing the data between computers. Akin to human languages, the protocol also has a set of rules that formats and processes the data. A common language used by all computing devices to communicate with each other is known as a protocol. Likewise, in the computing world, devices use IP addresses to identify and interact with each other. What is IP (Internet Protocol)? #īeing humans, we identify and communicate with each other using our names. This article explains the Internet Protocol and how IPv6 differs from IPv4. Each device connected to the network must have an IP address that identifies the device on the network. Devices communicate with each other through various network protocols, with TCP and IP being the most frequently used protocols. ![]() Every home has a laptop, smartphone, digital watch, IoT device, home automation component, and other devices that are connected to the home network or the Internet. In today’s technological era, we are witnessing a massive leap in the usage of the internet and networking devices. ![]() ![]() ![]() Hulls are color code as follows: GreĪi_show_connect_crawl : cmd : : Displays the allowed connections between each node for the currently selected hull type. Second call displays the nodes aĪi_path_adjust_speed_on_immediate_turns : 1 :, "sv" :Īi_path_insert_pause_at_est_end : 1 :, "sv" :Īi_path_insert_pause_at_obstruction : 1 :, "sv" :Īi_report_task_timings_on_limit : 0 :, "a", "sv" :Īi_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.Īi_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking stepsĪi_setenabled : cmd : : Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.Īi_setupbones_debug : 0 :, "sv" : Shows that bones that are setup every thinkĪi_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. First call displays the nodes for the given network as green objects. ![]() Controls which connections areĪi_nodes : cmd : : Toggles node display. Currently selected hull size is written to the screen. Can be used to get NPCs out of your way and to tĪi_drawbattlelines : 0 :, "sv", "cheat" :Īi_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.Īi_expression_frametime : 0 :, "sv" : Maximum frametime to still play background expressions.Īi_expression_optimization : 0 :, "sv" : Disable npc background expressions when you can't see them.Īi_follow_use_points_when_moving : 1 :, "sv" :Īi_force_serverside_ragdoll : 0 :, "sv" :Īi_frametime_limit : 50 :, "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's).Īi_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,Īi_inhibit_spawners : 0 :, "sv", "cheat" :Īi_nav_debug_experimental_pathing : 0 :, "sv" : Draw paths tried during search for bodysnatcher pathingĪi_navigator_generate_spikes : 0 :, "sv" :Īi_navigator_generate_spikes_strength : 8 :, "sv" :Īi_next_hull : cmd : : Cycles through the various hull sizes. If 2, it'lĪi_debug_node_connect : cmd : : Debug the attempted connection between two nodesĪi_debug_shoot_positions : 0 :, "cheat", "rep", "cl" :Īi_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. 2:Īi_debug_dyninteractions : 0 :, "sv" : Debug the NPC dynamic interaction system.Īi_debug_eventresponses : 0 :, "sv" : Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them.Īi_debug_expressions : 0 :, "sv" : Show random expression decisions for NPCs.Īi_debug_los : 0 :, "sv", "cheat" : NPC Line-Of-Sight debug mode. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. _restart : cmd : : Shutdown and restart the engine.Ī addip : cmd : : Add an IP address to the ban list.Īi_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusableĪi_debug_actbusy : 0 :, "sv", "cheat" : Used to debug actbusy behavior. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file _record : cmd : : Record a demo incrementally. _fov : 0 :, "cl" : Automates fov command to server. _bugreporter_restart : cmd : : Restarts bug reporter. _autosavedangerous : cmd : : AutoSaveDangerous Descriptions with ** denote community modified descriptions and my not be entirely accurate. ![]() |